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LVM vs actual flight
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<blockquote data-quote="Greekislandlover" data-source="post: 88814" data-attributes="member: 15844"><p>I find it's not perfect, but pretty close. I tend to run VLM to check for trees and buildings and approximately what it will look like. I know trees grow and buildings change but I always allow plenty of clearance. It does give you a go at honing the mission before flying it. </p><p></p><p>I did a friends wedding recently and she wanted a shot of a vintage car driving towards the venue. I planned it in Litchi, ran VLM and did a couple of actual test runs just to fine tune the shot as I wanted it to be exact. Worked out perfectly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I would say that as well as approximate view, you can tell if your track is too near or too far from the subject for your perfect shot. Again, final adjustments on site will be necessary but it does save a lot of experimenting when flight time is limited.</p></blockquote><p></p>
[QUOTE="Greekislandlover, post: 88814, member: 15844"] I find it's not perfect, but pretty close. I tend to run VLM to check for trees and buildings and approximately what it will look like. I know trees grow and buildings change but I always allow plenty of clearance. It does give you a go at honing the mission before flying it. I did a friends wedding recently and she wanted a shot of a vintage car driving towards the venue. I planned it in Litchi, ran VLM and did a couple of actual test runs just to fine tune the shot as I wanted it to be exact. Worked out perfectly :) I would say that as well as approximate view, you can tell if your track is too near or too far from the subject for your perfect shot. Again, final adjustments on site will be necessary but it does save a lot of experimenting when flight time is limited. [/QUOTE]
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LVM vs actual flight