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Payload makes Spark Spin! Help?
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<blockquote data-quote="I B Spectre" data-source="post: 99351" data-attributes="member: 18605"><p>I'm inclined to think this is contributing to the problem. Consider the Spark is optimized to lift itself and maybe a couple of extremely light accessories (prop guards, etc.). Aftermarket accessories such as a lens hood are very light and within the Spark's ability to compensate for whatever minuscule change in CG it might cause. You already have the added weight of full cage prop guards which at least provide a balanced distribution of the added mass. If whatever payload you add is not fully stabilized at least as much as the deck of cards, I surmise it could add to divergent oscillation. But them I'm not an engineer or a physics guy.</p><p></p><p>Also, if the gymnasium floor is reflective enough, the optical flow sensor might be unable to sense an image sufficiently to help similar to hovering over water.</p></blockquote><p></p>
[QUOTE="I B Spectre, post: 99351, member: 18605"] I'm inclined to think this is contributing to the problem. Consider the Spark is optimized to lift itself and maybe a couple of extremely light accessories (prop guards, etc.). Aftermarket accessories such as a lens hood are very light and within the Spark's ability to compensate for whatever minuscule change in CG it might cause. You already have the added weight of full cage prop guards which at least provide a balanced distribution of the added mass. If whatever payload you add is not fully stabilized at least as much as the deck of cards, I surmise it could add to divergent oscillation. But them I'm not an engineer or a physics guy. Also, if the gymnasium floor is reflective enough, the optical flow sensor might be unable to sense an image sufficiently to help similar to hovering over water. [/QUOTE]
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Payload makes Spark Spin! Help?