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Litchi Waypoint Mission with Gimbal on "POI Focus" : stutters
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<blockquote data-quote="Northwood Mediaworks" data-source="post: 92929" data-attributes="member: 6411"><p>I am just learning the ins and outs of Litchi, but safe to say the stutter could be attributed to a few different factors. I found that when flying curves its less "analog" than i would like, there are tiny incremental course adjustments going on. Then there's the bitrate at which the Spark is capable of capturing data, much lower than its larger cousins. And also, your video editor (that may not be a factor in your example) will potentially add some jitter if not used correctly. All of this applies to flying curves and yawing in Go4 also. One thing you can do to correct this is to use some stabilization in your editor. It will crop your FOV a little, but will improve the smoothness. Another suggestion, slow your flight down to a crawl, then speed it up in the editor later. This will allow for better data capture. The 2 axis gimbal does not help. I've seen Air and MP output that in some hands does stutter too... and they are three axis with higher bitrate / framerate capture. And wind can also be a factor.</p><p></p><p>Here's my first Litchi waypoint mission, I went super slow, used stabilization .... the sped up. I did not do it this time, but I often change to 59.94FPS and use FinalCut's interpolation to smooth things out too.</p><p></p><p>[MEDIA=youtube]0QI0UmM0U_I[/MEDIA]</p><p></p><p></p><p>And my flight yesterday (first three minutes or so are waypoint mission) (real time, no stablization)</p><p></p><p>[MEDIA=youtube]kfo2PC-M5ak[/MEDIA]</p><p></p><p>The spark's best strengths are ascend, straight ahead/reverse flight and sideways flight. I am saving up for a MP<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Northwood Mediaworks, post: 92929, member: 6411"] I am just learning the ins and outs of Litchi, but safe to say the stutter could be attributed to a few different factors. I found that when flying curves its less "analog" than i would like, there are tiny incremental course adjustments going on. Then there's the bitrate at which the Spark is capable of capturing data, much lower than its larger cousins. And also, your video editor (that may not be a factor in your example) will potentially add some jitter if not used correctly. All of this applies to flying curves and yawing in Go4 also. One thing you can do to correct this is to use some stabilization in your editor. It will crop your FOV a little, but will improve the smoothness. Another suggestion, slow your flight down to a crawl, then speed it up in the editor later. This will allow for better data capture. The 2 axis gimbal does not help. I've seen Air and MP output that in some hands does stutter too... and they are three axis with higher bitrate / framerate capture. And wind can also be a factor. Here's my first Litchi waypoint mission, I went super slow, used stabilization .... the sped up. I did not do it this time, but I often change to 59.94FPS and use FinalCut's interpolation to smooth things out too. [MEDIA=youtube]0QI0UmM0U_I[/MEDIA] And my flight yesterday (first three minutes or so are waypoint mission) (real time, no stablization) [MEDIA=youtube]kfo2PC-M5ak[/MEDIA] The spark's best strengths are ascend, straight ahead/reverse flight and sideways flight. I am saving up for a MP:cool: [/QUOTE]
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Litchi Waypoint Mission with Gimbal on "POI Focus" : stutters